Mercenaries: Patch Note 22.2, January 25, 2022

Mercenaries continue to evolve with the patch 22.2 on Hearthstone and some changes. The program for this new update: new mercenaries, and new premiums to invite. But we also welcome new structures in the village, dedicated to helping the mercenaries to progress.

Changes and new Mercenary

5 new Mercenaries game invite on the occasion of the patch 22.2. It includes characters from all walks of life, with unique skills.

Belinda Stone hearth

Human

Fighter, Legendary

10 ATK / 73 PV (max.)

  • Capacities :
    • Dart flames 5 (Fire) - Speed ​​3. Inflicts 10 damage. Give three weak Frost
    • Frost Dart 5 (Frost) - Speed ​​4. Inflicts 12 points of damage. Give three weak to Fire
    • Frost Burn 5 - 7. Speed ​​Cooldown 1. Inflicts 11 points of damage to all opponents. Wins Frost damage +3 or +3 to Fire damage
  • Equipment :
    • Basic Fire less than 4 - Battle Cry: invoke an Elemental Fire 10/15 lower giving three weak Fire to the characters which it does damage
    • Basic lower water 4 - Battle Cry: invokes a lower water Elementary 10/15 that freezes the characters which it does damage
    • Hi Storm pike 4 - Passive Effect: at the end of each turn, gives +5 to all your characters PV

Captain Galvanic

Orc

Fighter, epic

11 ATK / 71 PV (max.)

  • Capacities :
    • Linking edged 5 - Speed ​​ 5. Attack an opponent. If he did not act in this round, inflicting bleeding (8) and the adjacent opponents
    • Fatal Strike 5 - 3. Speed ​​ 8 Inflicts damage to an opponent. He can not heal for 2 turns
    • scary Scream 5 - Speed ​​ 6. Recharge Time 1. Inflicts 10 damage to all opponents. If they have already acted, the cooldown of the ability they have used is increased 3.
  • Equipment :
    • Fury frost wolf 4 - Passive Effect: Allied characters have +5 ATK
    • Favor Drew'Thar 4 - also inflicts fatal Strike bleeding (5)
    • Howl thunderous 4 - Cry scary deals 5 extra damage

Iron

Human

Fighter, epic

12 ATK / 73 PV (max.)

  • Capacities :

D2R rampant Madness 5 (Fail) - 8. Speed ​​Attack an opponent. In the next round, it must use a different capacity or face 20 damage Tail Sweep 5 (Shadow) - Speed ​​6. Does 20 damage to the opponent leftmost or rightmost randomly true Form 5 - 3. Speed ​​ Cooldown 2. Becomes a Dragon. Wins 0 PV. (PV increases with the damage done by this mercenary) (Converts Reign of Fail 5) Reign of 5 Fail (Fail) Speed ​​8. Charging time 1 3 Inflicts damage on all opponents. Again 4 times. (Raises the cooldown) Equipment : Chimera lest 4 - creeping Folio also makes slower marker (4) Scales dragon black 4 - tail Scan also inflicts bleeding (5) Horn Iron 4 - true form has no cooldown and also gives +6 ATK

Scholar

Elementary

Protective, Rare

9 ATK / 82 PV (max.)

  • Capacities :
    • Hailstorm 5 (Frost) - 5. Speed ​​3 Inflicts damage to a random opponent. Starts 5 times
    • 5 Frost Shock (Frost) - 9. Speed ​​Inflicts 10 damage to an opponent. His next ability gives him +5 Frost weakness that turn
    • Snowball 5 (Frost) - 7. Speed ​​Cooldown 1. Inflicts 10 damage. Damage increases of 5 Whenever another capacity Frost starts. Resetting after use
  • Equipment :
    • freezing Focus 4 - Hailstorm 4 starts again
    • Frigid Winds 4 - Passive Effect: Once an opponent has acted wins Frost damage +4 until end of turn
    • Sailing Lord Ice 4 - Passive Effect: the Elementals allies have 20 PV

Sinatra

Dragon

Fighter, Rare

13 ATK / 75 PV (max.)

  • Capabilities:
    • Pest scan 5 - Speed ​​6. Attack an opponent. If you control another dragon, inflicts bleeding (10)
    • MANA 5 Barrier (Arcane) - Speed ​​2. Charging Time 1. Makes 50 PV to a dragon, but its next capacity is slower (3)
    • Dusk off 5 (Shadow) - Speed ​​5. Charging Time 1. Make 20 PV at this mercenary. At the end of the next round, inflicts 30 damage to all opponents
  • Equipment :
    • ROCHE GLASS 4 - Pest scan inflicts additional bleeding (5)
    • MANA pin 4 - MANA barrier makes 10 PV extra and reduces damage during this round.
  • Billion of misfortune 4 - Extinguishing the twilight makes 20 PV additional and inflicts 10 additional damage points, but its recharge time is increased by 1.

New buildings for the village

The village welcome a new building for this patch, with the training ground. The latter makes it possible to store mercenaries during breaks so that it is gaining passively from the experience. This makes it possible to increase the level of a hero without having to prepare regular outputs. Create the field costs 100 gold coins, and improve it costs 200.

New premiums at patch 22.2

But if new mercenaries disembark, new premiums are also open. Located in the Alter ac Valley, the latter complement the narrative arc of the Z1. There are 6 new premiums for patch 22.2.

  • New premiums:
    • Naval Totem-sinister
    • Louis Philips
    • Captain Galvanic
    • Congestion
    • Drew'their
    • Scholar, Ice Lord

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