Kraffe tone, hyper realism technology advance to Virtual Human business

The demo video of 'Virtual Human', which has been reflected in the process of projecting the development of an interactive content (representative Kim, Chang, Chang, Corporation) and the progress of the business in the project implementing the development of interactive virtual worlds.

Kim Chang-seong announced that in January, we plan to use gamers and creators to make new technologies to create new value to gamers and creators to create differentiated content. The Krafton's Virtual Human was a visual that has been very similar to real humans and real humans, as well as the movement of the pupil of pupils using motion capture-based vivid movements and rigging (Rigging) and colorful expressions.

Designing Virtual Worlds for a Human Future | Fifer Garbesi | TEDxBerkeley

In the Craft Tone side, the Virtual Human Game Character, Isphorrent, Virtual Influer, and Singer, etc., ) I am planning to develop innovative production technology as a character that can continuously research and develop and communicate with each other.

Pubg made with hyper realism technology with Virtual Human: Battleground (Battleground) Cinematic video is also released, while the contents of virtual production are gradually showed. The first "2022 is a trailer video" applied to the Ispo. Utilizing the Unreal Engine, the border of virtual and reality was took the boundaries of virtual and reality, and made the unique experience in the game in the game.

"The Krafton's Virtual Human," Krafton's Virtual Human is a highest content that can be implemented as hyper realism technology, "" Craftone is a step-by-step, such as applying a variety of technologies in mind, applying various technologies in mind, We have been preparing the world and have a more evolved version of Virtual Human and Content. "

The demo image of 'Virtual Human' developed using the artificial intelligence of the crafty and unreal engine, can be seen through the Krafton official channel.

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