Square Enix sells the Ost of the Final Fantasy Pixel Remaster

By far the best thing that happened at the Final Fantasy in recent months, the reorinstrations made for versions Pixel Remaster of the first six episodes are now offered for download by Square Enix Japan. Unfortunately for us, this exit only concerns certain local services like Apple Music or Mora, but at a time when the publisher begins to open more and more to YouTube and others, we can hope to see one day these six albums Join the long list of homemade OST.

Erratum | Apple tracks being impenetrable, friendly readers have confirmed us that the pieces have also appeared on iTunes in France, a sign that it is possible now to enjoy the bourgeoisation of these beautiful reorocestrations..

Of course, the rates give a little tournis, swinging between fifteen and thirty euros for a complete OST, depending on the number of compositions per game and the audio definition retained; It is also possible to proceed with individual purchases or listen to the excerpts posted on the official website to gauge of the quality of orchestrations.

『FINAL FANTASY IV PIXEL REMASTER Original Soundtrack』PV In the long crossed interview between the composer Nobuo UEMATSU and the Chief Hidenori Miyanaga arranger published on the MORA shop, we learn that the musical meeting around the projects started in February 2020, with two major deadlines to rework countless pieces related to each of the games; first the first four components, then the two episodes V and VI.It is the rest the fourth component that served as a basis for development, both for remakes as a game but also on the side of the music, this Episode representing the best balance to achieve many tests.

From this exciting alas interview fully in Japanese, it is learned that the main interested parties have been able to take advantage of the presence of an orchestra to rehabilitate the tempo of certain melodies, without having to respect the technological constraints of the time. "For episodes I to III, the main programmer of the time, Nasir Gebelli, had specified that I had to compose the music with a tempo of 80, 100, 120 or 150", thus reveals Nobuo UEMATSU, long remained the composer attached saga.

"I wanted to take into account the number of notes and the length of the songs that had to be cut because of the material limitations, and retranscribe the original vision of the inspirations of UEMatsu-san at the time, so that it is satisfied.._ ", declares with Miyanaga.

This interview also offers a new light on the famous scene of the Final Fantasy VI Opera, a so-important sequence that it has prompted the development team to specifically recreate the stage with 2D HD graphics. When the idea of ​​integrating genuine songs into place, some members thought that the gap between the sound and the 2D graphics could destabilize the players. This subterfuge has just reduced the existing shift between the sound rendering and the visual part.

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