Valorant: Should you add skills to the death fight? A question that goes out to debate

The death fight is a mode widely used by many Valorant players. With the aim of heating, many users get into this mode of play for several minutes to try to kill opponents with the various weapons in the tactical shorter. From the guns, to the snipers, through light machine guns or the subfamilies.

In this mode, The abilities of the agents are not included, since there are some that for several users could be interesting, such as the head of Chamber. Again, the debate arises if skills such as the one we mention should be included in this way, and the truth is that it is a debate without a clear conclusion.

Should the Chamber's gun be in the game?

Why

This has a very complicated response since you can see several possible aspects. To put yourself in context of how this mode is done, no player chooses the agent who touches him for what this request would be in the purest RNG style and can generate some frustration among the players who do want to try this weapon.

Following these negative parts, it would also open quite a movie melon and in which a gigantic snowball could be generated in case this device was included. If Chamber's gun enters, why can't your Force Tour (the Multi de Chamber), or Jet's blades? In the end they are skills with which you want to practice your AIM, and for that Three rule should also be in the death fight.

Without a doubt, the best way to try these skills before entering a ranked is in the shooting field . There, you can have different danger situations and play to some extent with the environment to get these mentioned skills. In addition, you will have Infinite ammunition , so you will not have problems to a better point at the head and transfer this training to the games inside the Valorant server.

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