PS5 hope flops tremendous: Players should save the pipe cruise now

The latest live service game of Square Enix has a catastrophic release behind. The Publisher is now trying to save what is still to save and asks the community for help - the reasons for failing are actually quite clear.

The release of Babylon's case has gone to Square Enix belonging. The live service game has picked up on metacritic catastrophic detections and has been struggling with acute player shortage since the release on March 3, 2022. The Publisher now asks the community, would be something to improve on the online multiplayer game , but the reasons for failure are actually clearly visible.

Babylon's case: Square Enix asks for your advice

The hack & - Slash-RPG Babylon's case was designed by Publisher Square Enix and developer Platinum Games as a live service game and should be supplied accordingly with updates and new content - but the desastrous start leaves after not even two Weeks of existential doubts about the project. (Source: Giga)

In the negative reviews on Steam and Metacriting, in addition to the graphics, monotonous gameplay and above all the ubiquitous microtransactions are criticized. (Source: Steam / Metacritic)

Romance Audiobook: Opposites Attract by Camilla Isley [Full Unabridged Audiobook]-Enemies to Lovers To save what to save, Square Enix now asks the community for advice. On the website you can still fill out a survey until March 18 **, in which you can leave feedback, which should, however, especially refer to the visual design of the game. (Source: Square Enix)

Assessment of Gregor Elsholz With Babylon's case, a very well-known live service nightmare repeats itself for Square Enix: The desastrous release of the game is reminiscent of the abdominal landing of Marvel's Avengers , which has never been completely on the legs after a weak start.

Where the most powerful heroes failed in the world, it did not make little surprisingly Babylon's case. However, the reason is not at the admittedly drug graphics, but at the game concept itself: live service games of this kind prioritize microstransaktions before actually interesting gameplay and exciting stories - and are therefore attractive for players in absolute exceptional situations.

In Babylon's case, the aggressive profit optimization of Square Enix is literally visible at all corners and ends. The game pushes Gamer to invest real money in Ingame currency or put it into the Battle Pass - and although the game is not free-to-play, but is sold for a full price for PC and consoles.

Babylon's case has failed because Square Enix has combined a mediocre game with a three-way monetalization mesh . If the publisher is not even aware of this fact, all player surveys of this world will probably not be able to help.

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